Category: Game Design
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I’ve been making slow progress at various projects, primarily trying to fix some bugs in my Brainsucking Mutants game and contemplating a paper doll system (pixel art) for it. I’m not sure if I’ll manage, but I have a few random (not very good, as you’ll see) pixel art doodles to prove that I haven’t…
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Just a little note that if you need to prevent near-plane clipping while moving the camera into your volume, there seems to be a simple way to achieve this effect (in OpenGL): simply enable GL_DEPTH_CLAMP while rendering the front and back faces of the bounding volume you are casting from. There may be a better…
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It’s been a couple of weeks since I posted, so just thought I’d let everyone know what I’m up to. I’ve finally gotten back on the writing roll, pushing 45,000 words on my current writing project – a second novel. It’s a sci-fi novel, a bit cyber-punk maybe, with a lot of action. The basic…
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If you’re an Earth: 2025 player, you might be interested to know that I’m remaking the game. There have been a number of problems with it that have gone unrepaired despite player complaints, so I’ve always wanted to address them. The idea has been on the back burner for a few years, and I’m finally…